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Tiny player races dnd 5e
Tiny player races dnd 5e






tiny player races dnd 5e

I think that covers just about everything worth mentioning.īased on feedback I've received, I've made a few changes.įirst, the liturgy race traits have all been switched over to being liturgy feats, and in their place is a liturgical training race trait, which gives one of those liturgies as a bonus feat. I especially didn't care for the life story concept, and even true names in general. The bit about families didn't interest me as much. That's a lot of possible combinations, and all of it feels very well fleshed out.

TINY PLAYER RACES DND 5E PLUS

There's four elements, plus highborn and lowborn, plus aristocrats, expatriates and nearly any walk of life you can think of. That said, it really bugs me that I can't picture how it can have eight temples around it connected by twelve rings without the whole thing being horribly asymmetrical. The singularity at the heart of the civilization was especially interesting. The idea of them existing in this other realm carved out by the primal force of their creation, that they are the incarnations of some eternal force which has ripped the fabric of reality is really cool. So, I was bored and decided to give the flavor text a closer examination. About as balanced as a tiny race that can teleport could ever be. Overall, there's a ton of stuff here, so I don't know if I'm confident in saying that it is all balanced, but the base race and the alternate race traits seem reasonable, and they could be a lot of fun. And having looked up micturition in the dictionary, it is now my favorite thing ever. Evisceration would be overpowered, but these are a tiny race that is going to have trouble with melee, so I'll give it a pass. The "exuviation" one is really cool and flavorful, if only ok mechanically. I had to look up most of them to understand.

tiny player races dnd 5e

I suppose toughness and your favored class bonus could overcome it, but still. It makes playing a melee character even harder, but I'd say it hurts wizards and sorcerers even more. Giving them reach weapons automatically should make them slightly more viable for melee, but only slightly. It doesn't seem horrible, but it just seems like there could be abuses I'm not thinking of. I'm not sure whether an at will teleport is ever balanced, even with the restrictions. Even then, the levitating kind still works better if you don't have to go underwater. However, I have trouble seeing anyone taking the water one outside of a very water heavy campaign. The "child of" traits are cool, and definitely give each type a nice flavor. The -4 to str really hurts, but I guess that makes sense for a tiny race.

tiny player races dnd 5e

OK, I skimmed the flavor text and read through the actual mechanics The goal was simply to make something that was as playable as possible for a tiny race, and which would be able to fit in with a party of dwarves, drow, tieflings, etc.Īs always, any feedback you have is greatly appreciated. Half of their traits have no race builder equivalents, so their rp value is enough of a judgment call that we might as well just look at the race as whole and decide how balanced it is without bringing in race points. Please note that this is an advanced race, which is inevitable for a tiny creature. Each type gains its own language, spellcasting bonus and movement method, as well as access to unique racial feats which enhance their abilities. The vahaan come in 4 flavors: Earth, Sea, Sky and Aether. They are a race of living language, and by memorizing and meditating on liturgies, they can alter themselves and gain new abilities. They are a tiny race which was designed to be reasonably balanced, playable and flavorful. This may include Unearthed Arcana content or non-official content published during official events (like One Grung Above), and very rarely may include 3rd-party content.For your gaming enjoyment, I give you the vahaan. However, I occasionally make exceptions when numerous people make requests that I cover the same content. I typically don’t cover content beyond what has made it into official sourcebooks. My race handbooks are written with an emphasis on the race and the class options which are viable for a player who has decided to play that race and may still be looking for a class which works for that race. My class handbooks are written with an emphasis on the class and the options which work well for the class. Note that the assessments of a class for a race may not match the assessments of a race for a class.








Tiny player races dnd 5e